@Override protected void paintComponent(Graphics g) { if (!initialized) { return; } final Graphics2D G2 = (Graphics2D) g.create(); G2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); G2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); G2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE); G2.translate(INNER_BOUNDS.x, INNER_BOUNDS.y); G2.drawImage(getCurrentLedImage(), 0, 0, null); G2.translate(-INNER_BOUNDS.x, -INNER_BOUNDS.y); G2.dispose(); } // </editor-fold>
@Override protected void paintComponent(Graphics g) { if (!initialized) { return; } final Graphics2D G2 = (Graphics2D) g.create(); G2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); G2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY); G2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL, RenderingHints.VALUE_STROKE_NORMALIZE); G2.translate(INNER_BOUNDS.x, INNER_BOUNDS.y); G2.drawImage(getCurrentLedImage(), 0, 0, null); G2.translate(-INNER_BOUNDS.x, -INNER_BOUNDS.y); G2.dispose(); } // </editor-fold>