- getPrograms
A dictionary object of programs. (optional)
Default: {}
- getShaders
A dictionary object of shaders. (optional)
Default: {}
- getTechniques
A dictionary object of techniques. (optional)
Default: {}
- getImages
A dictionary object of images. (optional)
Default: {}
- getMaterials
A dictionary object of materials. (optional)
Default: {}
- getMeshes
A dictionary object of meshes. (optional)
Default: {}
- getNodes
A dictionary object of nodes. (optional)
Default: {}
- getSamplers
A dictionary object of samplers. (optional)
Default: {}
- getScenes
A dictionary object of scenes. (optional)
Default: {}
- getTextures
A dictionary object of textures. (optional)
Default: {}
- getAccessors
A dictionary object of accessors. (optional)
Default: {}
- getAsset
Metadata about the glTF asset. (optional)
Default: {}