@Override protected void onPause() { super.onPause(); // The following call pauses the rendering thread. // If your OpenGL application is memory intensive, // you should consider de-allocating objects that // consume significant memory here. mGLView.pause(); }
@Override protected void onPause() { super.onPause(); shutdownCamera(); mRecordableSurfaceView.pause(); }
@Override protected void onPause() { mIsPaused = true; if (mRenderer != null && mIsRecording) { mRecordableSurfaceView.stopRecording(); } mRecordableSurfaceView.pause(); mRecordButton.setBackgroundResource(R.drawable.record_off); shutdownCamera(); AndroidUtils.cleanUpFileStubs(); mIsRecording = false; super.onPause(); }
@Override protected void onPause() { mPaintView.setOnNewBitmapReadyListener(null); if (mIsRecording) { stopRecording(); } else { //if paused, make sure we shutdown and restart cam on resume mRestartCamera = true; } mRecordableSurfaceView.pause(); shutdownCamera(); FileUtils.cleanUpFileStubs(); super.onPause(); }