public static void nailMain(NGContext context) { context.err.println("No such command: " + context.getCommand()); context.exit(NGConstants.EXIT_NOSUCHCOMMAND); } }
public static void nailMain(NGContext context) { NailMain main = new NailMain(); int status = main.run(context); if (status != 0) { context.exit(status); } // force a full GC so objects aren't kept alive longer than they should System.gc(); }
public static void nailMain(NGContext context) { NailMain main = new NailMain(); int status = main.run(context); if (status != 0) { context.exit(status); } // force a full GC so objects aren't kept alive longer than they should System.gc(); }
public static void nailMain(NGContext context) { NailMain main = new NailMain(); int status = main.run(context); if (status != 0) { context.exit(status); } // force a full GC so objects aren't kept alive longer than they should System.gc(); }
public static void nailMain(NGContext context) { NailMain main = new NailMain(); int status = main.run(context); if (status != 0) { context.exit(status); } // force a full GC so objects aren't kept alive longer than they should System.gc(); }