- <init>
Creates a new TextRenderer with the given Font, specified font properties, and
given RenderDelegate.
- draw3D
Draws the supplied String at the desired 3D location using the renderer's
current color. See #draw3D
- begin3DRendering
Begins rendering of 2D text in 3D with this TextRenderer into the current OpenGL
drawable. Assumes t
- end3DRendering
Ends a 3D render cycle with this TextRenderer. Restores several OpenGL state
bits. Should be paired
- getBounds
Returns the bounding rectangle of the given String, assuming it was rendered at
the origin. See #get
- setColor
Changes the current color of this TextRenderer to the supplied one. The default
color is opaque whit
- beginRendering
- endRendering
emzic: here the call to glBindBuffer crashes on certain graphicscard/driver
combinations this is why
- draw
Draws the supplied String at the desired location using the renderer's current
color. See #draw(Char
- dispose
Disposes of all resources this TextRenderer is using. It is not valid to use the
TextRenderer after
- flush
Causes the TextRenderer to flush any internal caches it may be maintaining and
draw its rendering re
- getFontRenderContext
Returns a FontRenderContext which can be used for external text-related size
computations. This obje