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Animator.setRunAsFastAsPossible
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How to use
setRunAsFastAsPossible
method
in
com.jogamp.opengl.util.Animator

Best Java code snippets using com.jogamp.opengl.util.Animator.setRunAsFastAsPossible (Showing top 4 results out of 315)

  • Common ways to obtain Animator
private void myMethod () {
Animator a =
  • Codota Iconnew Animator()
  • Codota IconGLAutoDrawable drawable;new Animator(drawable)
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}
origin: jMonkeyEngine/jmonkeyengine

protected void startGLCanvas() {
  if (frameRate > 0) {
    animator = new FPSAnimator(canvas, frameRate);
  }
  else {
    animator = new Animator();
    animator.add(canvas);
    ((Animator) animator).setRunAsFastAsPossible(true);
  }
  animator.start();
  wasAnimating = true;
}
origin: jMonkeyEngine/jmonkeyengine

protected void startGLCanvas() {
  if (frameRate > 0) {
    animator = new FPSAnimator(canvas, frameRate);
  }
  else {
    animator = new Animator();
    animator.add(canvas);
    ((Animator) animator).setRunAsFastAsPossible(true);
  }
  animator.start();
  wasAnimating = true;
}
origin: org.jmonkeyengine/jme3-jogl

protected void startGLCanvas() {
  if (frameRate > 0) {
    animator = new FPSAnimator(canvas, frameRate);
  }
  else {
    animator = new Animator();
    animator.add(canvas);
    ((Animator) animator).setRunAsFastAsPossible(true);
  }
  animator.start();
  wasAnimating = true;
}
origin: org.jmonkeyengine/jme3-jogl

protected void startGLCanvas() {
  if (frameRate > 0) {
    animator = new FPSAnimator(canvas, frameRate);
  }
  else {
    animator = new Animator();
    animator.add(canvas);
    ((Animator) animator).setRunAsFastAsPossible(true);
  }
  animator.start();
  wasAnimating = true;
}
com.jogamp.opengl.utilAnimatorsetRunAsFastAsPossible

Javadoc

Sets a flag in this Animator indicating that it is to run as fast as possible. By default there is a brief pause in the animation loop which prevents the CPU from getting swamped. This method may not have an effect on subclasses.

Popular methods of Animator

  • <init>
    Creates a new Animator for a particular drawable.
  • start
  • stop
  • add
  • isStarted
  • display
  • finishLifecycleAction
  • flushGLRunnables
  • getThreadName
  • handleUncaughtException
  • isAnimating
  • isPaused
  • isAnimating,
  • isPaused,
  • setDrawablesExclCtxState,
  • setThreadGroup,
  • remove,
  • setModeBits,
  • setUpdateFPSFrames

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