- Common ways to obtain Animator
private void myMethod () {Animator a =
new Animator()
GLAutoDrawable drawable;new Animator(drawable)
- Smart code suggestions by Codota
}
protected void startGLCanvas() { if (frameRate > 0) { animator = new FPSAnimator(canvas, frameRate); } else { animator = new Animator(); animator.add(canvas); ((Animator) animator).setRunAsFastAsPossible(true); } animator.start(); wasAnimating = true; }
protected void startGLCanvas() { if (frameRate > 0) { animator = new FPSAnimator(canvas, frameRate); } else { animator = new Animator(); animator.add(canvas); ((Animator) animator).setRunAsFastAsPossible(true); } animator.start(); wasAnimating = true; }
protected void startGLCanvas() { if (frameRate > 0) { animator = new FPSAnimator(canvas, frameRate); } else { animator = new Animator(); animator.add(canvas); ((Animator) animator).setRunAsFastAsPossible(true); } animator.start(); wasAnimating = true; }
protected void startGLCanvas() { if (frameRate > 0) { animator = new FPSAnimator(canvas, frameRate); } else { animator = new Animator(); animator.add(canvas); ((Animator) animator).setRunAsFastAsPossible(true); } animator.start(); wasAnimating = true; }