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Animator.remove
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How to use
remove
method
in
com.jogamp.opengl.util.Animator

Best Java code snippets using com.jogamp.opengl.util.Animator.remove (Showing top 2 results out of 315)

  • Common ways to obtain Animator
private void myMethod () {
Animator a =
  • Codota Iconnew Animator()
  • Codota IconGLAutoDrawable drawable;new Animator(drawable)
  • Smart code suggestions by Codota
}
origin: ch.unibas.cs.gravis/scalismo-native-stub

public void destroy() {
  isValid = false;
  if(null!=glAnimator) {
    glAnimator.stop();
    glAnimator.remove(glWindow);
    glAnimator=null;
  }
  if(null!=glWindow) {
    glWindow.destroy();
    glWindow=null;
  }
}
origin: org.jogamp.jogl/jogl-all-noawt

public void destroy() {
  isValid = false;
  if(null!=glAnimator) {
    glAnimator.stop();
    glAnimator.remove(glWindow);
    glAnimator=null;
  }
  if(null!=glWindow) {
    glWindow.destroy();
    glWindow=null;
  }
}
com.jogamp.opengl.utilAnimatorremove

Popular methods of Animator

  • <init>
    Creates a new Animator for a particular drawable.
  • start
  • stop
  • add
  • isStarted
  • display
  • finishLifecycleAction
  • flushGLRunnables
  • getThreadName
  • handleUncaughtException
  • isAnimating
  • isPaused
  • isAnimating,
  • isPaused,
  • setDrawablesExclCtxState,
  • setThreadGroup,
  • setModeBits,
  • setRunAsFastAsPossible,
  • setUpdateFPSFrames

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