- Common ways to obtain GLEventListenerState
private void myMethod () {GLEventListenerState g =
GLAutoDrawableBase gLAutoDrawableBase;GLEventListenerState.moveFrom(gLAutoDrawableBase)
- Smart code suggestions by Codota
}
final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a, true); final GLEventListenerState gllsB = GLEventListenerState.moveFrom(b, true); final Runnable gllsAUnlockOp = gllsA.getUnlockSurfaceOp(); final Runnable gllsBUnlockOp = gllsB.getUnlockSurfaceOp(); try { gllsA.moveTo(b, gllsBUnlockOp);
final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a, true); final GLEventListenerState gllsB = GLEventListenerState.moveFrom(b, true); final Runnable gllsAUnlockOp = gllsA.getUnlockSurfaceOp(); final Runnable gllsBUnlockOp = gllsB.getUnlockSurfaceOp(); try { gllsA.moveTo(b, gllsBUnlockOp);
final GLEventListenerState gllsA = GLEventListenerState.moveFrom(a, true); final GLEventListenerState gllsB = GLEventListenerState.moveFrom(b, true); final Runnable gllsAUnlockOp = gllsA.getUnlockSurfaceOp(); final Runnable gllsBUnlockOp = gllsB.getUnlockSurfaceOp(); try { gllsA.moveTo(b, gllsBUnlockOp);