- findLight
- setFoamTexture
Sets the foam texture
- <init>
- getReflectionScene
Gets the scene which is used to render in the reflection map.
- isNeedSaveReflectionScene
- setCausticsTexture
sets the texture to use to render caustics on the ground underwater
- setColorExtinction
Return at what depth the refraction color extinct the first value is for red the
second is for green
- setDeepWaterColor
sets the deep water color see setWaterColor for general color default is
(0.0039f, 0.00196f, 0.145f,
- setHeightTexture
Sets the height texture
- setMaxAmplitude
Sets the maximum waves amplitude default is 1.0
- setNormalTexture
Sets the normal Texture
- setRefractionConstant
This is a constant related to the index of refraction (IOR) used to compute the
fresnel term. F = R0