water.setUseRipples(false); water.setDeepWaterColor(ColorRGBA.Brown); water.setWaterColor(ColorRGBA.Brown.mult(2.0f)); water.setWaterTransparency(0.2f); water.setMaxAmplitude(0.3f);
water2.setUseRipples(false); water2.setDeepWaterColor(ColorRGBA.Brown); water2.setWaterColor(ColorRGBA.Brown.mult(2.0f)); water2.setWaterTransparency(0.2f); water2.setMaxAmplitude(0.3f); water3.setRefractionStrength(0.2f); water3.setDeepWaterColor(ColorRGBA.Red); water3.setWaterColor(ColorRGBA.Red.mult(2.0f)); water3.setLightColor(ColorRGBA.Red); fpp.addFilter(water3);
water.setWaterColor(new ColorRGBA().setAsSrgb(0.0078f, 0.3176f, 0.5f, 1.0f)); water.setDeepWaterColor(new ColorRGBA().setAsSrgb(0.0039f, 0.00196f, 0.145f, 1.0f)); water.setUnderWaterFogDistance(80);
public Spatial draw(DrawableCombiner3d dc, Primitive3d primitive, SpaceObject sobj, ViewportJMonkey vp) { Vector3f lightDir = new Vector3f(1f, 1f, 1f); WaterFilter water = new WaterFilter(waterNode, lightDir); water.setWaterHeight(-0.2f); water.setUseFoam(false); water.setUseRipples(true); water.setDeepWaterColor(ColorRGBA.Black.mult(0.1f)); water.setWaterColor(ColorRGBA.Black.mult(0.15f)); water.setWaterTransparency(0.001f); water.setMaxAmplitude(0.3f); water.setWaveScale(0.008f); water.setSpeed(0.5f); water.setShoreHardness(1.0f); water.setRefractionConstant(0.2f); water.setShininess(0.3f); water.setSunScale(1.0f); water.setColorExtinction(new Vector3f(10.0f, 20.0f, 30.0f)); waterNode.setUserData("water", water); return waterNode; }