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WaterFilter.setNormalTexture
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How to use
setNormalTexture
method
in
com.jme3.water.WaterFilter

Best Java code snippets using com.jme3.water.WaterFilter.setNormalTexture (Showing top 2 results out of 315)

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private void myMethod () {
ScheduledThreadPoolExecutor s =
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}
origin: jMonkeyEngine/jmonkeyengine

setNormalTexture((Texture2D) assetManager.loadTexture(normalTextureKey));
origin: org.jmonkeyengine/jme3-effects

setNormalTexture((Texture2D) assetManager.loadTexture(normalTextureKey));
com.jme3.waterWaterFiltersetNormalTexture

Javadoc

Sets the normal texture.

Popular methods of WaterFilter

  • findLight
  • setFoamTexture
    Sets the foam texture
  • <init>
  • getReflectionScene
    Gets the scene which is used to render in the reflection map.
  • isNeedSaveReflectionScene
  • setCausticsTexture
    sets the texture to use to render caustics on the ground underwater
  • setColorExtinction
    Return at what depth the refraction color extinct the first value is for red the second is for green
  • setDeepWaterColor
    sets the deep water color see setWaterColor for general color default is (0.0039f, 0.00196f, 0.145f,
  • setHeightTexture
    Sets the height texture
  • setMaxAmplitude
    Sets the maximum waves amplitude default is 1.0
  • setRefractionConstant
    This is a constant related to the index of refraction (IOR) used to compute the fresnel term. F = R0
  • setShininess
    Sets the shinines factor of the water default is 0.7f
  • setRefractionConstant,
  • setShininess,
  • setShoreHardness,
  • setSpeed,
  • setSunScale,
  • setUseFoam,
  • setUseRipples,
  • setWaterColor,
  • setWaterHeight

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