- applyTextures
- createPreViews
- createTextures
- loadTextures
- updateClipPlanes
- <init>
Creates a SimpleWaterProcessor
- getMaterial
Get the water material from this processor, apply this to your water quad.
- getWaterDepth
return the water depth
- getWaterTransparency
returns water transparency
- setDebug
set to true to display reflection and refraction textures in the GUI for debug
purpose
- setLightPosition
Set the light Position for the processor
- setPlane
Set the water plane using an origin (location) and a normal (reflection
direction).