public void reload() { Material reloadedMat = reloadMaterial(geom.getMaterial()); //if the reload is successful, we re setup the material with its params and reassign it to the box if (reloadedMat != null) { // setupMaterial(reloadedMat); geom.setMaterial(reloadedMat); } }
protected void reloadScene(Geometry g, Geometry boxGeo, Node cubeNodes) { MaterialDebugAppState debug = stateManager.getState(MaterialDebugAppState.class); Material m = debug.reloadMaterial(g.getMaterial()); if (m != null) { g.setMaterial(m); } m = debug.reloadMaterial(boxGeo.getMaterial()); if (m != null) { cubeNodes.setMaterial(m); } }
if (field.getType().isInstance(m)) { field.setAccessible(true); Material mat = reloadMaterial((Material) field.get(filter)); if (mat == null) { return; p = (Filter.Pass) field.get(filter); if (p!= null && p.getPassMaterial() != null) { Material mat = reloadMaterial(p.getPassMaterial()); if (mat == null) { return; if (passes != null) { for (Pass pass : passes) { Material mat = reloadMaterial(pass.getPassMaterial()); if (mat == null) { return;
public void reload() { Material reloadedMat = reloadMaterial(geom.getMaterial()); //if the reload is successful, we re setup the material with its params and reassign it to the box if (reloadedMat != null) { // setupMaterial(reloadedMat); geom.setMaterial(reloadedMat); } }
if (field.getType().isInstance(m)) { field.setAccessible(true); Material mat = reloadMaterial((Material) field.get(filter)); if (mat == null) { return; p = (Filter.Pass) field.get(filter); if (p!= null && p.getPassMaterial() != null) { Material mat = reloadMaterial(p.getPassMaterial()); if (mat == null) { return; if (passes != null) { for (Pass pass : passes) { Material mat = reloadMaterial(pass.getPassMaterial()); if (mat == null) { return;