cornerAverage += tempBuffer[x][y + stepSize]; cornerAverage /= 4; float offset = getOffset(random, offsetRange, coords, cornerAverage); tempBuffer[x + stepSize / 2][y + stepSize / 2] = cornerAverage + offset;
float offset = getOffset(random, offsetRange, coords, cornerAverage); tempBuffer[x + stepSize / 2][y] = cornerAverage + offset;
cornerAverage += tempBuffer[x][y + stepSize]; cornerAverage /= 4; float offset = getOffset(random, offsetRange, coords, cornerAverage); tempBuffer[x + stepSize / 2][y + stepSize / 2] = cornerAverage + offset;
float offset = getOffset(random, offsetRange, coords, cornerAverage); tempBuffer[x + stepSize / 2][y] = cornerAverage + offset;