float[] temp1 = map1.getHeightMap(); float[] temp2 = map2.getHeightMap();
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); TerrainQuad terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
} else { TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("my terrain", 65, 513, heightmap.getHeightMap());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) );
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
float[] temp1 = map1.getHeightMap(); float[] temp2 = map2.getHeightMap();
terrain = new TerrainQuad("Terrain", 65, tiles+1, heightmap.getHeightMap()); heightmap.load(); terrain = new TerrainQuad("Terrain", patchsize+1, picsize+1, heightmap.getHeightMap());