- Add the Codota plugin to your IDE and get smart completions
private void myMethod () {ScheduledThreadPoolExecutor s =
new ScheduledThreadPoolExecutor(corePoolSize)
ThreadFactory threadFactory;new ScheduledThreadPoolExecutor(corePoolSize, threadFactory)
String str;new ScheduledThreadPoolExecutor(1, new ThreadFactoryBuilder().setNameFormat(str).build())
- Smart code suggestions by Codota
}
public TerrainQuad getTerrainQuadAt(Vector3f location) { String modelName = assetPath + "/" + name + "_" + Math.round(location.x) + "_" + Math.round(location.y) + "_" + Math.round(location.z) + ".j3o"; Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Load terrain grid tile: {0}", modelName); TerrainQuad quad = null; try { quad = (TerrainQuad) manager.loadModel(modelName); } catch (Exception e) { // e.printStackTrace(); } if (quad == null) { Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load terrain grid tile: {0}", modelName); quad = createNewQuad(location); } else { Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Loaded terrain grid tile: {0}", modelName); } return quad; }
public TerrainQuad getTerrainQuadAt(Vector3f location) { String modelName = assetPath + "/" + name + "_" + Math.round(location.x) + "_" + Math.round(location.y) + "_" + Math.round(location.z) + ".j3o"; Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Load terrain grid tile: {0}", modelName); TerrainQuad quad = null; try { quad = (TerrainQuad) manager.loadModel(modelName); } catch (Exception e) { // e.printStackTrace(); } if (quad == null) { Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load terrain grid tile: {0}", modelName); quad = createNewQuad(location); } else { Logger.getLogger(this.getClass().getName()).log(Level.FINE, "Loaded terrain grid tile: {0}", modelName); } return quad; }