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PssmShadowRenderer.setLambda
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How to use
setLambda
method
in
com.jme3.shadow.PssmShadowRenderer

Best Java code snippets using com.jme3.shadow.PssmShadowRenderer.setLambda (Showing top 2 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

/**
 * Adjust the repartition of the different shadow maps in the shadow extend
 * usually goes from 0.0 to 1.0
 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
 * a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
 * the default value is set to 0.65f (theoretic optimal value).
 * @param lambda the lambda value.
 */
public void setLambda(float lambda) {
  pssmRenderer.setLambda(lambda);
}
origin: org.jmonkeyengine/jme3-core

/**
 * Adjust the repartition of the different shadow maps in the shadow extend
 * usually goes from 0.0 to 1.0
 * a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
 * a high value give a more logarithmic repartition resulting in a high quality for near shadows, but the quality quickly decrease over the extend.
 * the default value is set to 0.65f (theoretic optimal value).
 * @param lambda the lambda value.
 */
public void setLambda(float lambda) {
  pssmRenderer.setLambda(lambda);
}
com.jme3.shadowPssmShadowRenderersetLambda

Popular methods of PssmShadowRenderer

  • displayShadowMap
  • setCompareMode
    sets the shadow compare mode see CompareMode for more info
  • setFilterMode
    Sets the filtering mode for shadow edges see FilterMode for more info
  • setShadowIntensity
    Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisible
  • <init>
    Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGem
  • createFrustum
  • getDirection
    returns the light direction used by the processor
  • getEdgesThickness
    returns the edges thickness
  • getLambda
    returns the lambda parameter see #setLambda(float lambda)
  • getShadowIntensity
    returns the shadow intensity
  • getShadowZExtend
    How far the shadows are rendered in the view
  • getShadowZFadeLength
    get the length over which the shadow will fade out when using a shadowZextend
  • getShadowZExtend,
  • getShadowZFadeLength,
  • initialize,
  • isFlushQueues,
  • postQueue,
  • preFrame,
  • setDirection,
  • setEdgesThickness,
  • setFlushQueues

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