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PssmShadowRenderer.initialize
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How to use
initialize
method
in
com.jme3.shadow.PssmShadowRenderer

Best Java code snippets using com.jme3.shadow.PssmShadowRenderer.initialize (Showing top 2 results out of 315)

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private void myMethod () {
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}
origin: jMonkeyEngine/jmonkeyengine

@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
  pssmRenderer.initialize(renderManager, vp);
  this.viewPort = vp;
}
origin: org.jmonkeyengine/jme3-core

@Override
protected void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
  pssmRenderer.initialize(renderManager, vp);
  this.viewPort = vp;
}
com.jme3.shadowPssmShadowRendererinitialize

Popular methods of PssmShadowRenderer

  • displayShadowMap
  • setCompareMode
    sets the shadow compare mode see CompareMode for more info
  • setFilterMode
    Sets the filtering mode for shadow edges see FilterMode for more info
  • setShadowIntensity
    Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisible
  • <init>
    Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGem
  • createFrustum
  • getDirection
    returns the light direction used by the processor
  • getEdgesThickness
    returns the edges thickness
  • getLambda
    returns the lambda parameter see #setLambda(float lambda)
  • getShadowIntensity
    returns the shadow intensity
  • getShadowZExtend
    How far the shadows are rendered in the view
  • getShadowZFadeLength
    get the length over which the shadow will fade out when using a shadowZextend
  • getShadowZExtend,
  • getShadowZFadeLength,
  • isFlushQueues,
  • postQueue,
  • preFrame,
  • setDirection,
  • setEdgesThickness,
  • setFlushQueues,
  • setLambda

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