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PssmShadowRenderer.createFrustum
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How to use
createFrustum
method
in
com.jme3.shadow.PssmShadowRenderer

Best Java code snippets using com.jme3.shadow.PssmShadowRenderer.createFrustum (Showing top 2 results out of 315)

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private void myMethod () {
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}
origin: jMonkeyEngine/jmonkeyengine

((Node) viewPort.getScenes().get(0)).attachChild(createFrustum(points, i));
ShadowUtil.updateFrustumPoints2(shadowCam, points);
((Node) viewPort.getScenes().get(0)).attachChild(createFrustum(points, i));
origin: org.jmonkeyengine/jme3-core

((Node) viewPort.getScenes().get(0)).attachChild(createFrustum(points, i));
ShadowUtil.updateFrustumPoints2(shadowCam, points);
((Node) viewPort.getScenes().get(0)).attachChild(createFrustum(points, i));
com.jme3.shadowPssmShadowRenderercreateFrustum

Popular methods of PssmShadowRenderer

  • displayShadowMap
  • setCompareMode
    sets the shadow compare mode see CompareMode for more info
  • setFilterMode
    Sets the filtering mode for shadow edges see FilterMode for more info
  • setShadowIntensity
    Set the shadowIntensity, the value should be between 0 and 1, a 0 value gives a bright and invisible
  • <init>
    Create a PSSM Shadow Renderer More info on the technique at http://http.developer.nvidia.com/GPUGem
  • getDirection
    returns the light direction used by the processor
  • getEdgesThickness
    returns the edges thickness
  • getLambda
    returns the lambda parameter see #setLambda(float lambda)
  • getShadowIntensity
    returns the shadow intensity
  • getShadowZExtend
    How far the shadows are rendered in the view
  • getShadowZFadeLength
    get the length over which the shadow will fade out when using a shadowZextend
  • initialize
  • getShadowZFadeLength,
  • initialize,
  • isFlushQueues,
  • postQueue,
  • preFrame,
  • setDirection,
  • setEdgesThickness,
  • setFlushQueues,
  • setLambda

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