/** * Generate vertex and fragment shaders for the given technique * * @return a Shader program */ public Shader generateShader(String definesSourceCode) { if (techniqueDef == null) { throw new UnsupportedOperationException("The shaderGenerator was not " + "properly initialized, call " + "initialize(TechniqueDef) before any generation"); } String techniqueName = techniqueDef.getName(); ShaderGenerationInfo info = techniqueDef.getShaderGenerationInfo(); Shader shader = new Shader(); for (ShaderType type : ShaderType.values()) { String extension = type.getExtension(); String language = getLanguageAndVersion(type); String shaderSourceCode = buildShader(techniqueDef.getShaderNodes(), info, type); if (shaderSourceCode != null) { String shaderSourceAssetName = techniqueName + "." + extension; shader.addSource(type, shaderSourceAssetName, shaderSourceCode, definesSourceCode, language); } } techniqueDef = null; return shader; }
/** * Generate vertex and fragment shaders for the given technique * * @return a Shader program */ public Shader generateShader(String definesSourceCode) { if (techniqueDef == null) { throw new UnsupportedOperationException("The shaderGenerator was not " + "properly initialized, call " + "initialize(TechniqueDef) before any generation"); } String techniqueName = techniqueDef.getName(); ShaderGenerationInfo info = techniqueDef.getShaderGenerationInfo(); Shader shader = new Shader(); for (ShaderType type : ShaderType.values()) { String extension = type.getExtension(); String language = getLanguageAndVersion(type); String shaderSourceCode = buildShader(techniqueDef.getShaderNodes(), info, type); if (shaderSourceCode != null) { String shaderSourceAssetName = techniqueName + "." + extension; shader.addSource(type, shaderSourceAssetName, shaderSourceCode, definesSourceCode, language); } } techniqueDef = null; return shader; }