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SkeletonPoints.updateGeometry
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How to use
updateGeometry
method
in
com.jme3.scene.debug.SkeletonPoints

Best Java code snippets using com.jme3.scene.debug.SkeletonPoints.updateGeometry (Showing top 4 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

@Override
public void updateLogicalState(float tpf) {
  super.updateLogicalState(tpf);
  wires.updateGeometry();
  points.updateGeometry();
  if(interBoneWires != null) {
    interBoneWires.updateGeometry();
  }
}
origin: info.projectkyoto/mms-engine

  @Override
  public void updateLogicalState(float tpf){
    super.updateLogicalState(tpf);

//        skeleton.resetAndUpdate();
    wires.updateGeometry();
    points.updateGeometry();
  }

origin: org.jmonkeyengine/jme3-core

@Override
public void updateLogicalState(float tpf) {
  super.updateLogicalState(tpf);
  wires.updateGeometry();
  points.updateGeometry();
  if(interBoneWires != null) {
    interBoneWires.updateGeometry();
  }
}
origin: info.projectkyoto/mms-engine

skeletonWireGeom.setMaterial(mat);
sp.updateGeometry();
sw.updateGeometry();
com.jme3.scene.debugSkeletonPointsupdateGeometry

Javadoc

The method updates the geometry according to the positions of the bones.

Popular methods of SkeletonPoints

  • <init>
    Creates a points with bone lengths data. If the data is supplied then the points will show both head
  • getBuffer
  • getFloatBuffer
  • setBuffer
  • setMode
  • updateBound
  • updateCounts
  • setPointSize

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