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Grid.<init>
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com.jme3.scene.debug.Grid
constructor

Best Java code snippets using com.jme3.scene.debug.Grid.<init> (Showing top 5 results out of 315)

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private void myMethod () {
Gson g =
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}
origin: jMonkeyEngine/jmonkeyengine

public void putGrid(Vector3f pos, ColorRGBA color){
  putShape(new Grid(6, 6, 0.2f), color, 1).center().move(pos);
}
origin: jMonkeyEngine/jmonkeyengine

rootNode.addLight(al);
Grid grid = new Grid(50, 50, 5);
Geometry gridGeom = new Geometry("grid", grid);
gridGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
origin: jMonkeyEngine/jmonkeyengine

rootNode.addLight(al);
Grid grid = new Grid(50, 50, 5);
Geometry gridGeom = new Geometry("grid", grid);
gridGeom.setMaterial(new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"));
origin: tonihele/OpenKeeper

  public static void attachWireFrameDebugGrid(AssetManager assetManager, Node n, Vector3f pos,
      Integer size, ColorRGBA color) {
    Geometry g = new Geometry("wireFrameDebugGrid", new Grid(size, size, 1.0f));  //1WU
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.getAdditionalRenderState().setWireframe(true);
    mat.setColor("Color", color);
    g.setMaterial(mat);
    g.center().move(pos);
    n.attachChild(g);
  }
}
origin: net.sf.phat/phat-core

  private static void attachGrid(Vector3f pos, float size, ColorRGBA color,
      AssetManager assetManager, Node rootNode) {
    Geometry g = new Geometry("wireframe grid", new Grid((int) size, (int) size, 1f));
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    mat.getAdditionalRenderState().setWireframe(true);
    mat.setColor("Color", color);
    g.setMaterial(mat);
    g.center().move(pos);
    rootNode.attachChild(g);
  }
}
com.jme3.scene.debugGrid<init>

Javadoc

Creates a grid debug shape.

Popular methods of Grid

  • setBuffer
  • setMode
  • updateBound
  • updateCounts
  • setStatic

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