private void createLumShaders(){ int w = mainSceneFB.getWidth(); int h = mainSceneFB.getHeight(); hdr64 = createLumShader(w, h, 64, 64, LUMMODE_ENCODE_LUM, maxIterations, mainScene); hdr8 = createLumShader(64, 64, 8, 8, LUMMODE_NONE, maxIterations, scene64); hdr1 = createLumShader(8, 8, 1, 1, LUMMODE_NONE, maxIterations, scene8); }
private void createLumShaders(){ int w = mainSceneFB.getWidth(); int h = mainSceneFB.getHeight(); hdr64 = createLumShader(w, h, 64, 64, LUMMODE_ENCODE_LUM, maxIterations, mainScene); hdr8 = createLumShader(64, 64, 8, 8, LUMMODE_NONE, maxIterations, scene64); hdr1 = createLumShader(8, 8, 1, 1, LUMMODE_NONE, maxIterations, scene8); }
private void createLumShaders(){ int w = mainSceneFB.getWidth(); int h = mainSceneFB.getHeight(); hdr64 = createLumShader(w, h, 64, 64, LUMMODE_ENCODE_LUM, maxIterations, mainScene); hdr8 = createLumShader(64, 64, 8, 8, LUMMODE_NONE, maxIterations, scene64); hdr1 = createLumShader(8, 8, 1, 1, LUMMODE_NONE, maxIterations, scene8); }