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EnvMapUtils.getVectorFromCubemapFaceTexCoord
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How to use
getVectorFromCubemapFaceTexCoord
method
in
com.jme3.environment.util.EnvMapUtils

Best Java code snippets using com.jme3.environment.util.EnvMapUtils.getVectorFromCubemapFaceTexCoord (Showing top 4 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

float v = (2.0f * ((float) y + 0.5f) / (float) mapSize) - 1.0f;
getVectorFromCubemapFaceTexCoord(x, y, mapSize, face, store, fixSeamsMethod);
origin: jMonkeyEngine/jmonkeyengine

for (int x = 0; x < targetMipMapSize; x++) {
  color.set(0, 0, 0);
  getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, fixSeamsMethod);
  prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, mipLevel, color);
origin: org.jmonkeyengine/jme3-core

float v = (2.0f * ((float) y + 0.5f) / (float) mapSize) - 1.0f;
getVectorFromCubemapFaceTexCoord(x, y, mapSize, face, store, fixSeamsMethod);
origin: org.jmonkeyengine/jme3-core

for (int x = 0; x < targetMipMapSize; x++) {
  color.set(0, 0, 0);
  getVectorFromCubemapFaceTexCoord(x, y, targetMipMapSize, face, texelVect, fixSeamsMethod);
  prefilterEnvMapTexel(sourceWrapper, roughness, texelVect, nbSamples, mipLevel, color);
com.jme3.environment.utilEnvMapUtilsgetVectorFromCubemapFaceTexCoord

Javadoc

Computes the 3 component vector coordinates for the given face and coords

Popular methods of EnvMapUtils

  • getCubeMapCrossDebugViewWithMipMaps
  • areaElement
    used to compute the solid angle
  • createPrefilteredEnvMap
    initialize the pem map
  • duplicateCubeMap
    Make a duplicate of this cube Map. That means that it's another instant od TextureCubeMap, but the u
  • evalShBasis
    Computes SH coefficient for a given textel dir The method used is the one from this article : http:/
  • getCubemapFaceTexCoordFromVector
    Computes the texture coortinates and the face of the cube map from the given vector
  • getHammersleyPoint
  • getRoughnessFromMip
  • getSampleFromMip
  • getSolidAngleAndVector
    Computes the vector coordinates, for the given x,y texture coordinates and the given cube map face.
  • getSphericalHarmonicsCoefficents
    Returns the Spherical Harmonics coefficients for this cube map. The method used is the one from this
  • makeCubeMap
    Creates a cube map from 6 images
  • getSphericalHarmonicsCoefficents,
  • makeCubeMap,
  • prepareShCoefs

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