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ParticleEmitter.updateParticle
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How to use
updateParticle
method
in
com.jme3.effect.ParticleEmitter

Best Java code snippets using com.jme3.effect.ParticleEmitter.updateParticle (Showing top 3 results out of 315)

  • Common ways to obtain ParticleEmitter
private void myMethod () {
ParticleEmitter p =
  • Codota IconGeometry geometry;(ParticleEmitter) geometry.clone(cloneMaterial)
  • Codota IconInputCapsule inputCapsule;String str;(ParticleEmitter) inputCapsule.readSavable(str, null)
  • Smart code suggestions by Codota
}
origin: jMonkeyEngine/jmonkeyengine

updateParticle(p, tpf, min, max);
    freeParticle(lastUsed);
  }else{
    updateParticle(p, tpf, min, max);
origin: info.projectkyoto/mms-engine

updateParticle(p, tpf, min, max);
    freeParticle(lastUsed);
  }else{
    updateParticle(p, tpf, min, max);
origin: org.jmonkeyengine/jme3-core

updateParticle(p, tpf, min, max);
    freeParticle(lastUsed);
  }else{
    updateParticle(p, tpf, min, max);
com.jme3.effectParticleEmitterupdateParticle

Popular methods of ParticleEmitter

  • emitAllParticles
    Instantly emits all the particles possible to be emitted. Any particles which are currently inactive
  • getName
  • setQueueBucket
  • getMaterial
  • setParticlesPerSec
    Set the number of particles to spawn per second.
  • <init>
  • clone
  • getNumVisibleParticles
    Returns the number of visible particles (spawned but not dead).
  • setEndColor
    Set the end color of the particles spawned.The particle color at any time is determined by blending
  • setEndSize
    Set the end size of the particles spawned.The particle size at any time is determined by blending th
  • setGravity
    This method sets the gravity vector.
  • setHighLife
    Set the high value of life.The particle's lifetime/expiration is determined by randomly selecting a
  • setGravity,
  • setHighLife,
  • setLowLife,
  • setMaterial,
  • setNumParticles,
  • setShadowMode,
  • setStartColor,
  • setStartSize,
  • addControl,
  • emitParticle

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