- Add the Codota plugin to your IDE and get smart completions
private void myMethod () {FileOutputStream f =
File file;new FileOutputStream(file)
String name;new FileOutputStream(name)
File file;new FileOutputStream(file, true)
- Smart code suggestions by Codota
}
/** * Instantiate a new shape for the specified height map. * * @param heightmap (not null, length≥4, length a perfect square) */ public HeightfieldCollisionShape(float[] heightmap) { createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); }
/** * Instantiate a new shape for the specified height map and scale vector. * * @param heightmap (not null, length≥4, length a perfect square) * @param scale (not null, no negative component, unaffected, default=1,1,1) */ public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { createCollisionHeightfield(heightmap, scale); }
public HeightfieldCollisionShape(float[] heightmap) { createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); }
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { createCollisionHeightfield(heightmap, scale); }
public HeightfieldCollisionShape(float[] heightmap) { createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); }
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { createCollisionHeightfield(heightmap, scale); }
public HeightfieldCollisionShape(float[] heightmap) { createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); }
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { createCollisionHeightfield(heightmap, scale); }
public HeightfieldCollisionShape(float[] heightmap) { createCollisionHeightfield(heightmap, Vector3f.UNIT_XYZ); }
public HeightfieldCollisionShape(float[] heightmap, Vector3f scale) { createCollisionHeightfield(heightmap, scale); }