Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA, DDS, PFM, and
HDR. The texture will
Registers an AssetLocator by using a class name, instead of a class instance.
See the AssetManager#r
Load a material instance (J3M) file.
Loads a 3D model. Models can be jME3 object files (J3O), OgreXML (mesh.xml),
BLEND, FBX and OBJ file
Load an asset by name, calling this method is the same as callingloadAsset(new
Load a font file. Font files are in AngelCode text format, and are with the
Manually locates an asset with the given AssetKey. This method should be used
for debugging or inter
Registers a loader for the given extensions.
Unregisters the given locator class. This essentially undoes the operation done
Load an asset from an InputStream. In some cases it may be required to load an
asset from memory or
Clears the asset cache.
Retrieve the list of registered ClassLoaders that are used for loading Class
from asset files.