- loadTexture
Loads texture file, supported types are BMP, JPG, PNG, GIF, TGA, DDS, PFM, and
HDR. The texture will
- registerLocator
Registers an AssetLocator by using a class name, instead of a class instance.
See the AssetManager#r
- loadMaterial
Load a material instance (J3M) file.
- loadModel
Loads a 3D model. Models can be jME3 object files (J3O), OgreXML (mesh.xml),
BLEND, FBX and OBJ file
- loadAsset
Load an asset by name, calling this method is the same as callingloadAsset(new
AssetKey(name)).
- loadFont
Load a font file. Font files are in AngelCode text format, and are with the
extension "fnt".
- locateAsset
Manually locates an asset with the given AssetKey. This method should be used
for debugging or inter
- registerLoader
Registers a loader for the given extensions.
- unregisterLocator
Unregisters the given locator class. This essentially undoes the operation done
by #registerLocator(
- loadAssetFromStream
Load an asset from an InputStream. In some cases it may be required to load an
asset from memory or
- clearCache
Clears the asset cache.
- getClassLoaders
Retrieve the list of registered ClassLoaders that are used for loading Class
from asset files.