- <init>
Creates a armature control. The list of targets will be acquired automatically
when the control is a
- getArmature
returns the armature of this control
- getAttachmentsNode
Access the attachments node of the named bone. If the bone doesn't already have
an attachments node,
- applySkinning
Method to apply skinning transforms to a mesh's buffers
- applySkinningTangents
Specific method for skinning with tangents to avoid cluttering the classic
skinning calculation with
- controlRenderHardware
- findTargets
- getSpatial
- resetToBind
- setEnabled
- setHardwareSkinningPreferred
Specifies if hardware skinning is preferred. If it is preferred and supported by
GPU, it shall be en
- softwareSkinUpdate
Update the mesh according to the given transformation matrices