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Joint.getOffsetTransform
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How to use
getOffsetTransform
method
in
com.jme3.anim.Joint

Best Java code snippets using com.jme3.anim.Joint.getOffsetTransform (Showing top 1 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

/**
 * Compute the skinning matrices for each bone of the armature that would be used to transform vertices of associated meshes
 *
 * @return
 */
public Matrix4f[] computeSkinningMatrices() {
  for (int i = 0; i < jointList.length; i++) {
    jointList[i].getOffsetTransform(skinningMatrixes[i]);
  }
  return skinningMatrixes;
}
com.jme3.animJointgetOffsetTransform

Javadoc

Stores the skinning transform in the specified Matrix4f. The skinning transform applies the animation of the bone to a vertex.

This assumes that the world transforms for the entire bone hierarchy have already been computed, otherwise this method will return undefined results.

Popular methods of Joint

  • <init>
  • addChild
  • getLocalRotation
  • getLocalScale
  • getLocalTranslation
  • getName
  • setLocalTransform
  • setLocalTranslation
  • applyBindPose
    Sets the local transform with the bind transforms
  • applyInitialPose
    Sets the local transform with the initial transform
  • getAttachmentsNode
    Access the attachments node of this joint. If this joint doesn't already have an attachments node, c
  • getChildren
  • getAttachmentsNode,
  • getChildren,
  • getId,
  • getInverseModelBindMatrix,
  • getJointModelTransform,
  • getLocalTransform,
  • getModelTransform,
  • getParent,
  • saveBindPose

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