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Joint.getJointModelTransform
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How to use
getJointModelTransform
method
in
com.jme3.anim.Joint

Best Java code snippets using com.jme3.anim.Joint.getJointModelTransform (Showing top 2 results out of 315)

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}
origin: jMonkeyEngine/jmonkeyengine

@Override
public void updateModelTransform(Transform localTransform, Joint parent) {
  localTransform.toTransformMatrix(modelTransformMatrix);
  if (parent != null) {
    ((MatrixJointModelTransform) parent.getJointModelTransform()).getModelTransformMatrix().mult(modelTransformMatrix, modelTransformMatrix);
  }
}
origin: jMonkeyEngine/jmonkeyengine

@Override
public void applyBindPose(Transform localTransform, Matrix4f inverseModelBindMatrix, Joint parent) {
  modelTransformMatrix.set(inverseModelBindMatrix).invertLocal(); // model transform = model bind
  if (parent != null) {
    ((MatrixJointModelTransform) parent.getJointModelTransform()).getModelTransformMatrix().invert().mult(modelTransformMatrix, modelTransformMatrix);
  }
  localTransform.fromTransformMatrix(modelTransformMatrix);
}
com.jme3.animJointgetJointModelTransform

Popular methods of Joint

  • <init>
  • addChild
  • getLocalRotation
  • getLocalScale
  • getLocalTranslation
  • getName
  • setLocalTransform
  • setLocalTranslation
  • applyBindPose
    Sets the local transform with the bind transforms
  • applyInitialPose
    Sets the local transform with the initial transform
  • getAttachmentsNode
    Access the attachments node of this joint. If this joint doesn't already have an attachments node, c
  • getChildren
  • getAttachmentsNode,
  • getChildren,
  • getId,
  • getInverseModelBindMatrix,
  • getLocalTransform,
  • getModelTransform,
  • getOffsetTransform,
  • getParent,
  • saveBindPose

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