public static void calcPoints(int y1, int x1, int y2, int x2, PointEmitter emitter) { bresenham(y1, x1, y2, x2, emitter); }
/** * Calls the Bresenham algorithm but make it working for double values */ public static void calcPoints(final double lat1, final double lon1, final double lat2, final double lon2, final PointEmitter emitter, final double offsetLat, final double offsetLon, final double deltaLat, final double deltaLon) { // round to make results of bresenham closer to correct solution int y1 = (int) ((lat1 - offsetLat) / deltaLat); int x1 = (int) ((lon1 - offsetLon) / deltaLon); int y2 = (int) ((lat2 - offsetLat) / deltaLat); int x2 = (int) ((lon2 - offsetLon) / deltaLon); bresenham(y1, x1, y2, x2, new PointEmitter() { @Override public void set(double lat, double lon) { // +.1 to move more near the center of the tile emitter.set((lat + .1) * deltaLat + offsetLat, (lon + .1) * deltaLon + offsetLon); } }); } }
public static void calcPoints( int y1, int x1, int y2, int x2, PointEmitter emitter ) { bresenham(y1, x1, y2, x2, emitter); }
public static void calcPoints(int y1, int x1, int y2, int x2, PointEmitter emitter) { bresenham(y1, x1, y2, x2, emitter); }
public static void calcPoints(int y1, int x1, int y2, int x2, PointEmitter emitter) { bresenham(y1, x1, y2, x2, emitter); }
/** * Calls the Bresenham algorithm but make it working for double values */ public static void calcPoints(final double lat1, final double lon1, final double lat2, final double lon2, final PointEmitter emitter, final double offsetLat, final double offsetLon, final double deltaLat, final double deltaLon) { // round to make results of bresenham closer to correct solution int y1 = (int) ((lat1 - offsetLat) / deltaLat); int x1 = (int) ((lon1 - offsetLon) / deltaLon); int y2 = (int) ((lat2 - offsetLat) / deltaLat); int x2 = (int) ((lon2 - offsetLon) / deltaLon); bresenham(y1, x1, y2, x2, new PointEmitter() { @Override public void set(double lat, double lon) { // +.1 to move more near the center of the tile emitter.set((lat + .1) * deltaLat + offsetLat, (lon + .1) * deltaLon + offsetLon); } }); } }
/** * Calls the Bresenham algorithm but make it working for double values */ public static void calcPoints(final double lat1, final double lon1, final double lat2, final double lon2, final PointEmitter emitter, final double offsetLat, final double offsetLon, final double deltaLat, final double deltaLon) { // round to make results of bresenham closer to correct solution int y1 = (int) ((lat1 - offsetLat) / deltaLat); int x1 = (int) ((lon1 - offsetLon) / deltaLon); int y2 = (int) ((lat2 - offsetLat) / deltaLat); int x2 = (int) ((lon2 - offsetLon) / deltaLon); bresenham(y1, x1, y2, x2, new PointEmitter() { @Override public void set(double lat, double lon) { // +.1 to move more near the center of the tile emitter.set((lat + .1) * deltaLat + offsetLat, (lon + .1) * deltaLon + offsetLon); } }); } }
/** * Calls the Bresenham algorithm but make it working for double values */ public static void calcPoints( final double lat1, final double lon1, final double lat2, final double lon2, final PointEmitter emitter, final double offsetLat, final double offsetLon, final double deltaLat, final double deltaLon ) { // round to make results of bresenham closer to correct solution int y1 = (int) ((lat1 - offsetLat) / deltaLat); int x1 = (int) ((lon1 - offsetLon) / deltaLon); int y2 = (int) ((lat2 - offsetLat) / deltaLat); int x2 = (int) ((lon2 - offsetLon) / deltaLon); bresenham(y1, x1, y2, x2, new PointEmitter() { @Override public void set( double lat, double lon ) { // +.1 to move more near the center of the tile emitter.set((lat + .1) * deltaLat + offsetLat, (lon + .1) * deltaLon + offsetLon); } }); } }