private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }
private boolean tryToComputeNext() { state = State.FAILED; // temporary pessimism next = computeNext(); if (state != State.DONE) { state = State.READY; return true; } return false; }