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Vector3.zero
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How to use
zero
method
in
com.google.ar.sceneform.math.Vector3

Best Java code snippets using com.google.ar.sceneform.math.Vector3.zero (Showing top 4 results out of 315)

  • Common ways to obtain Vector3
private void myMethod () {
Vector3 v =
  • Codota IconVector3 vector32;Vector3 vector33;Vector3.subtract(vector32, vector33)
  • Smart code suggestions by Codota
}
origin: google-ar/sceneform-android-sdk

public DragGesture(
  GesturePointersUtility gesturePointersUtility,
  HitTestResult hitTestResult,
  MotionEvent motionEvent) {
 super(gesturePointersUtility);
 pointerId = motionEvent.getPointerId(motionEvent.getActionIndex());
 startPosition = GesturePointersUtility.motionEventToPosition(motionEvent, pointerId);
 position = new Vector3(startPosition);
 delta = Vector3.zero();
 targetNode = hitTestResult.getNode();
 debugLog("Created: " + pointerId);
}
origin: google-ar/sceneform-android-sdk

if (Vector3.equals(deltaPosition1, Vector3.zero())
  || Vector3.equals(deltaPosition2, Vector3.zero())) {
 return false;
origin: google-ar/sceneform-android-sdk

if (!Vector3.equals(deltaPosition1, Vector3.zero()) && Math.abs(dot1) < dotThreshold) {
 return false;
if (!Vector3.equals(deltaPosition2, Vector3.zero()) && Math.abs(dot2) < dotThreshold) {
 return false;
origin: google-ar/sceneform-android-sdk

desiredLocalPosition = Vector3.zero();
desiredLocalRotation = calculateFinalDesiredLocalRotation(Quaternion.identity());
com.google.ar.sceneform.mathVector3zero

Popular methods of Vector3

  • <init>
  • up
  • set
  • subtract
  • forward
  • length
  • normalized
  • add
  • angleBetweenVectors
  • cross
  • dot
  • equals
  • dot,
  • equals,
  • lerp,
  • negated,
  • right,
  • scaled

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