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Vector3.scaled
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How to use
scaled
method
in
com.google.ar.sceneform.math.Vector3

Best Java code snippets using com.google.ar.sceneform.math.Vector3.scaled (Showing top 2 results out of 315)

  • Common ways to obtain Vector3
private void myMethod () {
Vector3 v =
  • Codota IconVector3 vector32;Vector3 vector33;Vector3.subtract(vector32, vector33)
  • Smart code suggestions by Codota
}
origin: googlesamples/sceneform-samples

final Vector3 center = Vector3.add(firstPoint, secondPoint).scaled(.5f);
     directionFromTopToBottom.scaled(-halfHeight),
     Vector3.add(
       rightDirection.scaled(radius * cosTheta), upDirection.scaled(radius * sinTheta)));
 Vector3 normal =
   Vector3.subtract(topPosition, directionFromTopToBottom.scaled(-halfHeight)).normalized();
 topPosition = Vector3.add(topPosition, center);
 UvCoordinate uvCoordinate = new UvCoordinate(uStep * edgeIndex, 0);
     directionFromTopToBottom.scaled(halfHeight),
     Vector3.add(
       rightDirection.scaled(radius * cosTheta), upDirection.scaled(radius * sinTheta)));
 normal =
   Vector3.subtract(bottomPosition, directionFromTopToBottom.scaled(halfHeight))
     .normalized();
 bottomPosition = Vector3.add(bottomPosition, center);
origin: googlesamples/sceneform-samples

    rightDirection.scaled(radius * cosTheta), upDirection.scaled(radius * sinTheta));
Vector3 normal = position.normalized();
position.set(Vector3.add(position, influencePoint));
com.google.ar.sceneform.mathVector3scaled

Popular methods of Vector3

  • <init>
  • up
  • set
  • subtract
  • forward
  • length
  • normalized
  • add
  • angleBetweenVectors
  • cross
  • dot
  • equals
  • dot,
  • equals,
  • lerp,
  • negated,
  • right,
  • zero

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