- Common ways to obtain Vector3
private void myMethod () {Vector3 v =
Vector3 vector32;Vector3 vector33;Vector3.subtract(vector32, vector33)
- Smart code suggestions by Codota
}
previousPosition2.set(newPosition2); float dot1 = Vector3.dot(deltaPosition1.normalized(), firstToSecondDirection.negated()); float dot2 = Vector3.dot(deltaPosition2.normalized(), firstToSecondDirection); float dotThreshold = (float) Math.cos(Math.toRadians(SLOP_MOTION_DIRECTION_DEGREES));