- fromAngleDegAxis
Creates a new quaternion from the rotation float angle in degrees around the
axis vector.
- fromAxesAnglesDeg
Creates a new quaternion from the float angles in degrees around the x, y and z
axes.
- mul
Multiplies another quaternion with this one.
- getAxesAnglesDeg
Returns the angles in degrees around the x, y and z axes that correspond to the
rotation represented
- dot
Returns the dot product of this quaternion with another one.
- getDirection
Returns a unit vector representing the direction of this quaternion, which is
Vector3d#FORWARD rotat
- <init>
Copy constructor.
- add
Adds another quaternion to this one.
- div
Divides this quaternions by another one.
- fromAngleRadAxis
Creates a new quaternion from the rotation float angle in radians around the
axis vector.
- fromAxesAnglesRad
Creates a new quaternion from the float angles in radians around the x, y and z
axes.
- getAxesAnglesRad
Returns the angles in radians around the x, y and z axes that correspond to the
rotation represented