curr1.position.mul(transform); curr1.uv.set(u, v); tmpIndices.set(tempOffset, builder.vertex(curr1)); final int o = tempOffset + s; if ((iv > 0) && (iu > 0)) // FIXME don't duplicate lines and points
curr1.position.mul(transform); curr1.uv.set(u, v); tmpIndices.set(tempOffset, builder.vertex(curr1)); final int o = tempOffset + s; if ((iv > 0) && (iu > 0)) // FIXME don't duplicate lines and points
curr1.position.mul(transform); curr1.uv.set(u, v); tmpIndices.set(tempOffset, builder.vertex(curr1)); final int o = tempOffset + s; if ((iv > 0) && (iu > 0)) // FIXME don't duplicate lines and points
curr1.normal.set(curr1.position).nor(); curr1.uv.set(u, v); tmpIndices.set(tempOffset, vertex(curr1)); final int o = tempOffset + s; if ((iv > 0) && (iu > 0)) // FIXME don't duplicate lines and points
curr1.normal.set(curr1.position).nor(); curr1.uv.set(u, v); tmpIndices.set(tempOffset, vertex(curr1)); final int o = tempOffset + s; if ((iv > 0) && (iu > 0)) // FIXME don't duplicate lines and points