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BinaryHeap.up
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up
method
in
com.badlogic.gdx.utils.BinaryHeap

Best Java code snippets using com.badlogic.gdx.utils.BinaryHeap.up (Showing top 6 results out of 315)

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OutputStreamWriter o =
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}
origin: libgdx/libgdx

public T add (T node) {
  // Expand if necessary.
  if (size == nodes.length) {
    Node[] newNodes = new Node[size << 1];
    System.arraycopy(nodes, 0, newNodes, 0, size);
    nodes = newNodes;
  }
  // Insert at end and bubble up.
  node.index = size;
  nodes[size] = node;
  up(size++);
  return node;
}
origin: libgdx/libgdx

public T add (T node) {
  // Expand if necessary.
  if (size == nodes.length) {
    Node[] newNodes = new Node[size << 1];
    System.arraycopy(nodes, 0, newNodes, 0, size);
    nodes = newNodes;
  }
  // Insert at end and bubble up.
  node.index = size;
  nodes[size] = node;
  up(size++);
  return node;
}
origin: libgdx/libgdx

public void setValue (T node, float value) {
  float oldValue = node.value;
  node.value = value;
  if (value < oldValue ^ isMaxHeap)
    up(node.index);
  else
    down(node.index);
}
origin: libgdx/libgdx

public void setValue (T node, float value) {
  float oldValue = node.value;
  node.value = value;
  if (value < oldValue ^ isMaxHeap)
    up(node.index);
  else
    down(node.index);
}
origin: com.badlogicgames.gdx/gdx

public T add (T node) {
  // Expand if necessary.
  if (size == nodes.length) {
    Node[] newNodes = new Node[size << 1];
    System.arraycopy(nodes, 0, newNodes, 0, size);
    nodes = newNodes;
  }
  // Insert at end and bubble up.
  node.index = size;
  nodes[size] = node;
  up(size++);
  return node;
}
origin: com.badlogicgames.gdx/gdx

public void setValue (T node, float value) {
  float oldValue = node.value;
  node.value = value;
  if (value < oldValue ^ isMaxHeap)
    up(node.index);
  else
    down(node.index);
}
com.badlogic.gdx.utilsBinaryHeapup

Popular methods of BinaryHeap

  • add
  • remove
  • clear
  • pop
  • <init>
  • down

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