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BinaryHeap.pop
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How to use
pop
method
in
com.badlogic.gdx.utils.BinaryHeap

Best Java code snippets using com.badlogic.gdx.utils.BinaryHeap.pop (Showing top 5 results out of 315)

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private void myMethod () {
OutputStreamWriter o =
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}
origin: libgdx/gdx-ai

protected boolean search (N startNode, N endNode, Heuristic<N> heuristic) {
  initSearch(startNode, endNode, heuristic);
  // Iterate through processing each node
  do {
    // Retrieve the node with smallest estimated total cost from the open list
    current = openList.pop();
    current.category = CLOSED;
    // Terminate if we reached the goal node
    if (current.node == endNode) return true;
    visitChildren(endNode, heuristic);
  } while (openList.size > 0);
  // We've run out of nodes without finding the goal, so there's no solution
  return false;
}
origin: libgdx/gdx-ai

current = openList.pop();
current.category = CLOSED;
origin: com.badlogicgames.gdx/gdx-ai

protected boolean search (N startNode, N endNode, Heuristic<N> heuristic) {
  initSearch(startNode, endNode, heuristic);
  // Iterate through processing each node
  do {
    // Retrieve the node with smallest estimated total cost from the open list
    current = openList.pop();
    current.category = CLOSED;
    // Terminate if we reached the goal node
    if (current.node == endNode) return true;
    visitChildren(endNode, heuristic);
  } while (openList.size > 0);
  // We've run out of nodes without finding the goal, so there's no solution
  return false;
}
origin: com.badlogicgames.gdx/gdx-ai

current = openList.pop();
current.category = CLOSED;
origin: bladecoder/bladecoder-adventure-engine

while (maxDepth < maxSearchDistance && openList.size != 0) {
  AStarAlgoData lastData = currentData;
  currentData = openList.pop();
  currentData.open = false;
  distance = currentData.depth;
com.badlogic.gdx.utilsBinaryHeappop

Popular methods of BinaryHeap

  • add
  • remove
  • clear
  • <init>
  • down
  • up

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