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Selection.items
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How to use
items
method
in
com.badlogic.gdx.scenes.scene2d.utils.Selection

Best Java code snippets using com.badlogic.gdx.scenes.scene2d.utils.Selection.items (Showing top 3 results out of 315)

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private void myMethod () {
ScheduledThreadPoolExecutor s =
  • Codota Iconnew ScheduledThreadPoolExecutor(corePoolSize)
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}
origin: libgdx/libgdx

else {
  selectNodes(rootNodes, start, end);
  selection.items().orderedItems().reverse();
origin: libgdx/libgdx

else {
  selectNodes(rootNodes, start, end);
  selection.items().orderedItems().reverse();
origin: com.badlogicgames.gdx/gdx

else {
  selectNodes(rootNodes, start, end);
  selection.items().orderedItems().reverse();
com.badlogic.gdx.scenes.scene2d.utilsSelectionitems

Popular methods of Selection

  • isEmpty
  • first
    Returns the first selected item, or null.
  • getMultiple
  • hasItems
  • add
    Adds the item to the selection.
  • changed
    Called after the selection changes. The default implementation does nothing.
  • choose
    Selects or deselects the specified item based on how the selection is configured, whether ctrl is cu
  • cleanup
  • clear
  • contains
  • fireChangeEvent
    Fires a change event on the selection's actor, if any. Called internally when the selection changes,
  • revert
  • fireChangeEvent,
  • revert,
  • setActor,
  • setMultiple,
  • snapshot,
  • getLastSelected,
  • set,
  • size

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