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Selection.clear
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How to use
clear
method
in
com.badlogic.gdx.scenes.scene2d.utils.Selection

Best Java code snippets using com.badlogic.gdx.scenes.scene2d.utils.Selection.clear (Showing top 6 results out of 315)

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private void myMethod () {
ScheduledThreadPoolExecutor s =
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}
origin: libgdx/libgdx

/** Removes all tree nodes. */
public void clearChildren () {
  super.clearChildren();
  setOverNode(null);
  rootNodes.clear();
  selection.clear();
}
origin: libgdx/libgdx

/** Removes all tree nodes. */
public void clearChildren () {
  super.clearChildren();
  setOverNode(null);
  rootNodes.clear();
  selection.clear();
}
origin: libgdx/libgdx

if (!UIUtils.ctrl()) selection.clear();
float start = rangeStart.actor.getY(), end = node.actor.getY();
if (start > end)
origin: libgdx/libgdx

if (!UIUtils.ctrl()) selection.clear();
float start = rangeStart.actor.getY(), end = node.actor.getY();
if (start > end)
origin: com.badlogicgames.gdx/gdx

/** Removes all tree nodes. */
public void clearChildren () {
  super.clearChildren();
  setOverNode(null);
  rootNodes.clear();
  selection.clear();
}
origin: com.badlogicgames.gdx/gdx

if (!UIUtils.ctrl()) selection.clear();
float start = rangeStart.actor.getY(), end = node.actor.getY();
if (start > end)
com.badlogic.gdx.scenes.scene2d.utilsSelectionclear

Popular methods of Selection

  • isEmpty
  • first
    Returns the first selected item, or null.
  • getMultiple
  • hasItems
  • add
    Adds the item to the selection.
  • changed
    Called after the selection changes. The default implementation does nothing.
  • choose
    Selects or deselects the specified item based on how the selection is configured, whether ctrl is cu
  • cleanup
  • contains
  • fireChangeEvent
    Fires a change event on the selection's actor, if any. Called internally when the selection changes,
  • items
  • revert
  • items,
  • revert,
  • setActor,
  • setMultiple,
  • snapshot,
  • getLastSelected,
  • set,
  • size

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