/** If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with * {@link #setDebugAll(boolean)}. */ public void setDebugTableUnderMouse (boolean debugTableUnderMouse) { setDebugTableUnderMouse(debugTableUnderMouse ? Debug.all : Debug.none); }
/** If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with * {@link #setDebugAll(boolean)}. */ public void setDebugTableUnderMouse (boolean debugTableUnderMouse) { setDebugTableUnderMouse(debugTableUnderMouse ? Debug.all : Debug.none); }
/** If true, debug is enabled only for the first ascendant of the actor under the mouse that is a table. Can be combined with * {@link #setDebugAll(boolean)}. */ public void setDebugTableUnderMouse (boolean debugTableUnderMouse) { setDebugTableUnderMouse(debugTableUnderMouse ? Debug.all : Debug.none); }