/** Update (a portion of) the vertices. Does not resize the backing buffer. * @param targetOffset the offset in number of floats of the mesh part. * @param source the vertex data to update the mesh part with * @param sourceOffset the offset in number of floats within the source array * @param count the number of floats to update */ public Mesh updateVertices (int targetOffset, float[] source, int sourceOffset, int count) { this.vertices.updateVertices(targetOffset, source, sourceOffset, count); return this; }
/** Update (a portion of) the vertices. Does not resize the backing buffer. * @param targetOffset the offset in number of floats of the mesh part. * @param source the vertex data to update the mesh part with * @param sourceOffset the offset in number of floats within the source array * @param count the number of floats to update */ public Mesh updateVertices (int targetOffset, float[] source, int sourceOffset, int count) { this.vertices.updateVertices(targetOffset, source, sourceOffset, count); return this; }
/** Update (a portion of) the vertices. Does not resize the backing buffer. * @param targetOffset the offset in number of floats of the mesh part. * @param source the vertex data to update the mesh part with * @param sourceOffset the offset in number of floats within the source array * @param count the number of floats to update */ public Mesh updateVertices (int targetOffset, float[] source, int sourceOffset, int count) { this.vertices.updateVertices(targetOffset, source, sourceOffset, count); return this; }