- bind
Binds this VertexData for rendering via glDrawArrays or glDrawElements.
- dispose
Disposes this VertexData and all its associated OpenGL resources.
- getAttributes
- getBuffer
Returns the underlying FloatBuffer and marks it as dirty, causing the buffer
contents to be uploaded
- getNumVertices
- invalidate
Invalidates the VertexData if applicable. Use this in case of a context loss.
- setVertices
Sets the vertices of this VertexData, discarding the old vertex data. The count
must equal the numbe
- unbind
Unbinds this VertexData.
- updateVertices
Update (a portion of) the vertices. Does not resize the backing buffer.