/** * Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements * * @param shader the shader */ @Override public void bind (ShaderProgram shader) { bind(shader, null); }
/** * Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements * * @param shader the shader */ @Override public void bind (ShaderProgram shader) { bind(shader, null); }
/** * Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements * * @param shader the shader */ @Override public void bind (ShaderProgram shader) { bind(shader, null); }
/** * Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements * * @param shader the shader */ @Override public void bind (ShaderProgram shader) { bind(shader, null); }
/** * Binds this VertexBufferObject for rendering via glDrawArrays or glDrawElements * * @param shader the shader */ @Override public void bind (ShaderProgram shader) { bind(shader, null); }