/** Invalidates all meshes so the next time they are rendered new VBO handles are generated. * @param app */ public static void invalidateAllMeshes (Application app) { Array<Mesh> meshesArray = meshes.get(app); if (meshesArray == null) return; for (int i = 0; i < meshesArray.size; i++) { meshesArray.get(i).vertices.invalidate(); meshesArray.get(i).indices.invalidate(); } }
/** Invalidates all meshes so the next time they are rendered new VBO handles are generated. * @param app */ public static void invalidateAllMeshes (Application app) { Array<Mesh> meshesArray = meshes.get(app); if (meshesArray == null) return; for (int i = 0; i < meshesArray.size; i++) { meshesArray.get(i).vertices.invalidate(); meshesArray.get(i).indices.invalidate(); } }
/** Invalidates all meshes so the next time they are rendered new VBO handles are generated. * @param app */ public static void invalidateAllMeshes (Application app) { Array<Mesh> meshesArray = meshes.get(app); if (meshesArray == null) return; for (int i = 0; i < meshesArray.size; i++) { meshesArray.get(i).vertices.invalidate(); meshesArray.get(i).indices.invalidate(); } }