public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords) { this(maxVertices, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords)); ownsShader = true; }
public ImmediateModeRenderer20 (boolean hasNormals, boolean hasColors, int numTexCoords) { this(5000, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords)); ownsShader = true; }
public ImmediateModeRenderer20 (boolean hasNormals, boolean hasColors, int numTexCoords) { this(5000, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords)); ownsShader = true; }
public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords) { this(maxVertices, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords)); ownsShader = true; }
public ImmediateModeRenderer20 (boolean hasNormals, boolean hasColors, int numTexCoords) { this(5000, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords)); ownsShader = true; }
public ImmediateModeRenderer20 (int maxVertices, boolean hasNormals, boolean hasColors, int numTexCoords) { this(maxVertices, hasNormals, hasColors, numTexCoords, createDefaultShader(hasNormals, hasColors, numTexCoords)); ownsShader = true; }