/** Finishes the batch of shapes and ensures they get rendered. */ public void end () { renderer.end(); shapeType = null; }
/** Finishes the batch of shapes and ensures they get rendered. */ public void end () { renderer.end(); shapeType = null; }
@Override public void render () { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); Gdx.gl.glEnable(GL20.GL_TEXTURE_2D); texture.bind(); renderer.begin(projMatrix, GL20.GL_TRIANGLES); renderer.texCoord(0, 0); renderer.color(1, 0, 0, 1); renderer.vertex(-0.5f, -0.5f, 0); renderer.texCoord(1, 0); renderer.color(0, 1, 0, 1); renderer.vertex(0.5f, -0.5f, 0); renderer.texCoord(0.5f, 1); renderer.color(0, 0, 1, 1); renderer.vertex(0f, 0.5f, 0); renderer.end(); }
/** Finishes the batch of shapes and ensures they get rendered. */ public void end () { renderer.end(); shapeType = null; }
/** Finishes the batch of shapes and ensures they get rendered. */ public void end() { renderer.end(); shapeType = null; }