- <init>
- init
Initialize the controller. All the sub systems will be initialized and binded to
the controller. Mus
- start
Start the simulation.
- copy
- dispose
- end
End the simulation.
- draw
Updates the renderer used by this controller, usually this means the particles
will be draw inside a
- setTransform
Sets the current transformation to the given one.
- translate
Postmultiplies the current transformation with a translation matrix represented
by the given transla
- update
Updates the particles data
- activateParticles
Generally called by the Emitter. This method will notify all the sub systems
that a given amount of
- allocateChannels